Epic Games has published its roadmap for Unreal Engine 5.1, and among the list of new features is a more scalable version of Lumen, with the aim that current-gen consoles will be able to target 60fps in games that take advantage of the tech.
According to the Unreal Engine 5.1 roadmap, PS5 and Xbox Series X/S will have an easier time targeting 60fps in games running on the engine that take advantage of Lumen. In addition, the roadmap outlines a potential fix for PSO-related stutters in Unreal Engine games on PC.
According to the roadmap shared by Epic Games, the following improvements are being made to Unreal Engine 5’s lighting tech:
Based on the roadmap, the virtualized micropolygon geometry system introduced in Unreal Engine 5 is getting the following improvements:
Note: the exact feature list and expected stability and performance characteristics have yet to be confirmed.
Unreal Engine 5.1’s Path Tracer will continue to receive support for additional features, including:
The roadmap for Unreal Engine 5.1 mentions a new feature that is set to reduce PSO-related stutters in PC games running on the engine. Automated PSO Gathering will:
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